Now that TerraTech 1.0 is imminent, we're busy planning for the future of the TerraTech IP. We have lots of plans - some realistic, some a little more ambitious, but they all form part of our ideal view of what TerraTech could become.
We haven’t put a time limit on how much more we want to do to TerraTech. Some of that will be dictated by resources, but more importantly it will be affected by you, the community. You have been the lifeblood of the game since we launched back in 2015, and we wanted to share our roadmap outline for post 1.0 TerraTech and beyond.
The below is in a rough order of priority, but of course somethings will be subject to change depending on how progress goes. We haven't explicitly listed bug fixes and general polish because those are ongoing activities.
These will be our first priority post launch.
Things which we'll aim to add in successive updates this year and into next year.
Less urgent (though no less important) goals. Some of these will make it into TT1.x, some potentially even this year, but some may prove slower or even be too big in scope for this version of TerraTech.
These are things that we believe in, but we really don't know how soon we'll be able to start them. Some these are real blue-sky topics!
As always, we are hugely influenced by what you - our players - tell us, so please let us know what you're excited about, and what else you’d like to see.
This is a high-level list so don't worry about specific bug fixes or feature details - that's not what this is for.
Of course, everyone has different priorities so there is no one roadmap that will please everyone, but we do promise to take everything you tell us into account as we plan ahead.